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Showing posts from April, 2020

[Deneguhl] The City of Cities

Deneguhl (DEN-eh-GOOL) is not the name of a world, but of a city. I see it as the sort of grand city one might find in other D&D settings like Waterdeep or Greyhawk, the sort of central hub a campaign can begin from or culminate in. These cities are a staple of fantasy and make a great start for worldbuilding, as they can be packed with suggestive flavor that can either be expanded on later. Deneguhl earned it's sobriquet not just by it's size - it's the largest city on the continent of Oneros, but because it is literally a handful of cities. The first city is the heart of Deneguhl, a sprawling, rotten town, former center of an unstoppable empire, now fallen from grace and full of decaying monuments, shantytowns built on top of crumbling manorhouses, and peopled by a prideful folk who both remember their empire and, simultaneously, have little interest in regaining it, choosing instead to thrive in trade and mercantilism, and as a naval power. I am unapologetically mo

Statement of purpose and system-thinking

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The Big Idea I'm going to develop and explore a world - the kind of world I've wanted to experience in my tabletop roleplaying experience - through solitaire roleplaying and other writing, with the (far-off, likely never reached) goal to produce a vibrant and interesting setting. The real goal is to cater to my own specific tastes - immersive settings, deep character interactions, romance, all using rules systems that I can tweak or adjust to my own desire, without concern for other players at the table or anything other than an imagined audience. This is likely to be a long-term project, one that will encompass multiple campaigns and bursts of writing. It's likely that progress will pause for long periods. This isn't a sprint for me, it'll be a marathon, stretching across years and game systems and multiple characters. Systems & about me I've played a lot of D&D. I got my start playing AD&D 2nd edition, and I still have a deep love for that